Liam is a Creative Technologist and researcher specialising in the future of spatial and immersive entertainment. His work spans VR, AR, computer vision, and machine learning, with a particular talent for rapidly prototyping interactive experiences and pushing the boundaries of what emerging technology can do. He holds a PhD in Computer Science from the University of Lincoln, where his doctoral research into playful technology for wheelchair users resulted in multiple publications at CHI, one of the most prestigious conferences in human-computer interaction. He brings deep technical expertise and a passion for play to building experiences that are both technically ambitious and deeply meaningful.




