ABOUT OHI

Ohi builds products for smartglasses and wearables. We combine playful interaction and agentic AI to change how we interact with our devices. Ohi was founded by Liam, Grace and Anrick.

OHI Studio team portrait

Liam is a Creative Technologist and researcher specialising in the future of spatial and immersive entertainment. His work spans VR, AR, computer vision, and machine learning, with a particular talent for rapidly prototyping interactive experiences and pushing the boundaries of what emerging technology can do. He holds a PhD in Computer Science from the University of Lincoln, where his doctoral research into playful technology for wheelchair users resulted in multiple publications at CHI, one of the most prestigious conferences in human-computer interaction. He brings deep technical expertise and a passion for play to building experiences that are both technically ambitious and deeply meaningful.

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OHI Studio team portrait

Grace is a Creative Executive Producer with over a decade of experience delivering ambitious, audience-centred projects across games, immersive media, and emerging technology. Her practice is grounded in user experience research and design, ensuring creative and technical ambition always connects back to real human needs and behaviours. She has led productions spanning mixed reality, social VR, interactive film, and AI agent-driven storytelling, and brings strategic leadership, and calm focus to every project. She has produced work exploring how AI agents and spatial technologies can open new possibilities for play and human connection, and understands how strategic leadership helps create production environments where creativity and collaboration genuinely flourish.

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OHI Studio team portrait

Anrick is a Director and Creative Director with over two decades of experience working at the intersection of new technology and storytelling. He has collaborated with organisations including Meta, Google, Disney, Snap, Instagram, Sony, Marvel, The Guardian, and the UN, spanning projects from games and brand experiences to humanitarian storytelling. His work crosses live action, animation, and visual effects, as well as emerging platforms, always driven by a commitment to doing something genuinely new while keeping the human at the centre. Alongside his studio practice, he runs Studio ANRK, his independent practice for projects at the edge of emerging technology and traditional media.

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